La joya de Jonathan Blow llegará a la PSN Europea un mes después de que lo hiciera en territorio americano. El juego nos constará 9,99€, en comparación a los 15$ que tenían que pagar en América. Tras el salto, la nota de prensa que he tomado prestada de AnaitGames.
VANCOUVER, British Columbia – Dec. 11, 2009 – A whole new audience of gamers will be able to unwrap Braid soon! Hothead Games proudly announced today that Jonathan Blow’s beloved indie title will arrive in the European PlayStation®Network on Dec. 17 for only €9.99, offering current and soon-to-be PlayStation®3 computer entertainment system owners a little extra holiday cheer this season.
Players will explore the human condition and manipulate time with our hero Tim in the lush, painterly world of Braid. An Independent Games Festival winner, this puzzle-platformer takes you from a house in the city on a journey through a series of worlds to solve puzzles and rescue the princess. In each world, you have a different power to affect the way time behaves, including the ability to rewind, create parallel realities and utilize time dilation to overcome the many obstacles in your path. There is no filler in this game; every puzzle shows you something new and interesting about the game world.
Key Features:
• Untraditional platforming. You can never die and never lose, but challenge is always present and focused on solving puzzles, rather than forcing you to play and replay tricky jumps.
• Puzzle-rich environment. Travel through a series of worlds, searching for puzzle pieces and solving puzzles by manipulating time: rewinding, creating parallel universes and setting up pockets of dilated time. The game play is always fresh and new and the puzzles inspire new ways of thinking.
• Aesthetic design. A painterly art style and lush, organic soundtrack complement the unique game play.
• Nonlinear story. A nonlinear fiction links the various worlds and provides real-world metaphors for your time manipulations; act out these themes at your own pace, exploring playful “what if” universes.
• Forgiving game play. The game doesn’t force you to solve puzzles in order to proceed. If you can’t figure something out, just play onward and return to that puzzle later.
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